

In fact, the game simply turns off the aiming dot when bows are drawn with a crudely written script. There is no aiming dot visible, but that doesn't mean there isn't one. Archery is probably the fakest of all "difficult" things in the game.

The game isn't even subtle about certain mechanics being added for the sake of pretending how difficult everything is. Fake Difficulty: A nasty combination of bad technical aspects, obsessive denial of informations to player and Check-Point Starvation (along with Save-Game Limits), all served in a sauce of bugs that very well might undermine the last hour or three of progress by crashing to desktop or not loading Event Flag.All in all this adds up to a good 40 minutes of game after the final confrontation. After the final chase of the game Henry goes through A conversation with his real father, the end credits, a dreamed conversation with the spirit of his foster father, a brief chat with a NPC that hadn't been relevant since the start of the game, a much longer multi-stage conversation mostly about the political situation, a ride all the way to the edge of the map - talking all the way - before a final quick cutscene. Ending Fatigue: Of the "long conversations" type.And by the time Scarmaker will get obsolete, so will swords in general, due to the mentioned above issues with full-body armour. Notably, it can turn the boss fight with Runt into a complete anti-climax, as he's not wearing any helmet at all. Scarmaker, a combo for swords, is not only very easy to execute (and thus hard to block or disrupt), it can be learned right from the start and then kill everyone on Henry's path as long as they aren't wearing face-covering helmets.
